Posted on 26 February 2010 by Gideon Grimes
Tags: apps, game
At first glance “1000: Find ‘Em All” from Glu Mobile reminded me of Zelda – A Link To The Past on the SNES – the art and style of the game world is really cute and slick. The world is a traditional 2D pixel art background, whereas the main character is rendered in 3D, which gives him a nice appearance. It also allows a full 360 degree direction of movement.
The controls are very slick. You can either tap a location and your character automatically walks to this point, or you can drag your finger round and control your character’s movement directly. All in all, the actual game engine and controls are a triumph that Glu Mobile can be very proud of. But how does 1000 fare as an actual game?
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One of the most useful functions for a portable device such as the iPhone and Touch is as a way to view or edit office documents while on the move. If there’s a reliable way to do that, many people will feel able to leave their laptops at home when travelling.
It’s surprising then, how few apps cover this function. Microsoft has spent decades and tens of millions designing, developing and testing their office applications and they work on high powered desktop computers. So, any developer wanting to make the equivalent for the iPhone has their work cut out.
Byte Squared has taken up the challenge and has an app allowing you to view, create and edit Word documents called Doc² and another that does the same for Excel files called Sheet². Will they allow you to leave your laptop at the office when out on business?
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For someone who spent the formative years of his youth reading maps in the Scouts, I have an unnerving ability to get lost. But so far – and this is especially inscrutable for a gadget freak – I have resisted the lure of satellite navigation. I just didn’t want to have to manage *yet another device* when a map and my innate sense of direction seemed generally adequate.
But a combination of my iPhone, an affordable satnav app called CoPilot Live, and a demand from the Significant Other to end unintended diversions – and I have an opportunity to see what this GPS driving business is all about.
So having ditched the maps for CoPilot Live, did my iPhone get me from A to B?
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It’s almost the end of the 2009. This year has seen the release of the iPhone 3GS, tons of new features thanks to iPhone OS 3.0 , and has seen the iPhone’s smartphone market share rise considerably.
But it’s still all about the apps. So to end the year, I asked the All About iPhone contributors to send me their choice of favourite application.
I simply asked, “Which one app has made the most impact on you in 2009?”
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I’ve had the Proporta USB TurboCharger 3400 for a quite few months now so I’m in a good position to be able to give a accurate account of how the TurboCharger 3400 might fit in to your daily smartphone usage. If there’s one item that has remained underpowered on all smartphones throughout 2009 it’s the battery. For those impatient types, or for those of you who are actively looking for a portable battery backup solution, let me cut to the chase. You need a Porporta TurboCharger 3400. With is 3400 mAh capacity and swappable charging heads, it’s hard to see why you wouldn’t want one.
I’ll give you three common scenarios – all real life examples – that should resonate with many readers.
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This isn’t so much an app review as an excursion into the hinterland of the unfinished iPhone user interface. There are always tweaks – and sometimes wholesale changes – to be made to an operating system’s interface. But on mobile devices these changes face higher scrutiny, as there are usually more constraints on the end-user being able to install workarounds to better suit their preferences. This is especially true on the iPhone and iPod Touch.
So this is a look at an app that provides a different way of navigating your iPhone, borrowing from Exposé and Spaces on the Mac’s OS X. But, because it radically changes the method of switching between pages of apps, you won’t find it in the App Store. This one is jailbreak only.
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This will be the fifth Painting app I’ve taken a detailed look at. I didn’t set out to write a series of reviews on one particular genre of app but after looking at PhotoForge, it happened that I became aware of one interesting app after another. I had expected to come to the end of the road with the last of what I considered the big four, ‘Inspire’, especially as I loved its realistic painting simulation and thought I’d be ending the series on a high note. But wouldn’t you know it, just as I was dotting the I’s and crossing the T’s on the review, Autodesk released SketchBook Mobile.
This caught my eye for a couple of reasons. To begin with, it’s the first iPhone app I’ve tried that’s been produced by a grown up company. No offence to the developers of the previous apps but they are small (often one man) teams. Autodesk, on the other hand, is a big corporation. Not just that but it makes its money producing professional grade software. AutoCAD is one of theirs, the first choice of architects and engineers all over the world. 3DS Max is software used by hundreds of games developers and special effects houses. Although they dip their toes in retail with a few consumer packages, pro’ level software costing thousands is very much their business. I was curious to see how they’d apply their experience to the iPhone OS.
Secondly, the screenshots suggested a slickly designed interface – something I always look for. Third, a couple of the listed features sounded particularly interesting. Not only did it boast “a variety of customizable brushes, including pencil, paint, texture and airbrush” but “all the tools simulate pressure sensitivity, giving each variable width and transparency that takes mobile sketching to a new level.”
C’mon, how could I not take a look?
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I began a quest of sorts a few months back when I reviewed PhotoForge. This was the first serious painting app I’d used for the iPhone and while being very impressed, it whet my appetite to see how the other major Painting apps compared.
So, next came Layers with its unique (at the time) implementation of layers. The main thing that bugged me was the lack of a blend/smudge tool (which PhotoForge had included). Most recently, I looked at the original serious painting app, Brushes. It now included its own version of layers and had a very nice, if difficult to describe, ‘feel’. But, annoyingly, it also lacked a blend tool.
So, imagine my interest when I came across ‘Inspire’ whose key feature was, according to the developer, KiwiPixel’s description on the App Store, that it “simulates wet paint on a canvas, allowing amazing blending effects.” This I had to try.
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It’s rare for an iPhone app to make a splash out in the ‘real’ world but Brushes has. Famous for being used to paint the cover to The New Yorker magazine and a favourite of no less an Artist than David Hockney, it’s one of those rare apps to cross, at least somewhat, into the main stream.
Having recently reached it’s first anniversary on the App Store and with strong competition appearing all the time, Brushes was starting to look in danger of falling behind. Now, though, version 2.0 has been released. Has it done enough to retain the iPhone Painting crown?
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Posted on 04 September 2009 by Matt Radford
Tags: applications, comics
I’ve been reading 2000AD since I was 12 – with only a few years off as a poor student – and I still get excited when the latest edition comes through the door. I’ve also read some amazing graphic novels, and love the way that the artist, colourer, letterer and writer combine to tell the whole story.
As with other print publications, comics are moving to digital distribution. But can the experience of reading a comic transition to a digital device? Will sitting down with a comic on my iPhone ever replicate my weekly paper-based fix of 2000AD?
Comics, by Comixology, looks to do just that. So let’s get on with the drokking review!
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