Posted on 06 June 2009
RAM – i.e. Random Access Memory, is all important. It’s the workspace which your phone’s OS runs in. And a critical parameter, in terms of what you can do with your smartphone, is how much RAM it has free. Free for you to do stuff. Like run a web browser, play a game, and so on.
Over and over again, in reviewing iPhone games for IPAL, I come across user reviews saying ‘Game is buggy, just crashes every time’. Now, no developer worth their salt would release a game that kept crashing. What’s happening is that the iPhone is physically running out of RAM. Starting with perhaps 40MB free, some of the fabulous 3D games need just about all of this and when the RAM runs out, the OS panics and shuts the game down. Result: one unhappy user. On my iPod Touch, with 60MB free most of the time (again, after the OS has loaded its bits and pieces up), I never, repeat never, hit RAM limits, incidentally.
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Posted on 04 June 2009
It’s all over bar the shouting.
Although not exactly an official announcement, Carphone Warehouse has added black and white 32GB iPhones to its ordering system.
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Posted on 11 February 2009
No, no, not another post referencing the iPhone’s AppStore – and in any case, Nokia for one can’t be accused of going all me too on that front, since every Nokia smartphone since 2005 has had a ‘Download!’ on-device store (just not a very successful one) – what I’d like to focus on here are the innovations in the iPhone’s form factor and how Nokia and others are responding.
Cast your mind back, if you will, to the momentus MacWorld keynote at the start of 2007 in which Steve Jobs announced the iPhone to the world. The three main points which stuck in my mind about Apple’s new creation were:
- The way in which the ‘too much plastic’ problem was overcome. Now, full-screen PDAs had been with us for years, and some Windows Mobile smartphones were just that – full-screen PDAs with a phone tacked on. But Apple brought us a full-screen, purpose-built phone that aimed to compete with the ‘plastic-ridden’ qwerty-keyboarded smartphones at their own game, but without a physical keyboard.
- Finger touch was now OK. After years of everyone saying ‘Don’t touch your screen, you’ll get it dirty/greasy’, it’s now not only OK, but indeed the only way to interact with your device. Radical.
- The iPhone interface, seamless from top to bottom, doing away with menus and finger-friendly throughout. Purpose-built, you might say, even though in reality it sits on top of a version of Mac OS X.
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Posted on 09 June 2008
I love the statistics behind an industry, watching trends, and so on. And yesterday saw AppleInsider publish a table from Gartner’s new stats on worldwide smartphone sales in Q1, 2008. It’s only a summary of the top 5 manufacturers, but it makes interesting reading. Nokia are top, of course, with their Symbian-based S60 smartphones selling 14.6 million units in Q1, with a fast-moving RIM in second place on 4.3 million units. And, the point of Apple Insider’s article, Apple are a relatively new entry at number 3, having overtaken all other established smartphone makers to achieve worldwide sales of 1.7 million in the quarter. So that’s HTC, Sharp, Sony Ericsson and Motorola all beaten comfortably by the new contender from Cupertino.
What’s especially notable from the statistics is that Nokia and Apple don’t market their ’smartphones’ as such. Read the full story
Posted in News