• chrsfrwll

    The lack of variation leads me to wonder why more people haven’t got ATC 4.0, another controller type game but one that is far more involving. Perhaps that’s why. With variations to wind speed and direction, day/night, precipitation, airports with planes taking off as well and any number of different destinations to get your planes to, it is a much more skilful game and one I prefer for those moments when I think I can multitask (soon put right!). I recomend it over Flightpath.

  • Nikolay Andreev

    Why do people always assume adding complication to a game will make it last longer. After all your best score seams to be 61. I personally made it to 99 so far and I have read in other forums about pro controllers making as much as 760 with difficulty rising up to 200 points and then remaining constant.

    That tell me the game is challenging enough and I have a lot more to play to get to the point where I can say that I need more options to make the game challenging.

    I also read that the developer plans on adding global score support which to me is the top feature we need now.

    Otherwise, Flight Control is one of the all time best iPhone games in my opinion too. Instantly addictive

  • Andy Cook

    Hi chrsfrwll,

    I wasn’t aware of ATC 4.0 and just had a quick look at it in action on YouTube. At first glance I’m not overly taken with the visual style (busy, difficult to ‘read’ screen and tiny planes) but the features certainly look interesting. I may take the plunge later.

  • Andy Cook

    Hi Nikolay,

    I wasn’t suggesting Flight Control lacks challenge – I find it very challenging. I was saying that it lacks variation and that doing the same thing over and over can potentially get very boring leading to the game having a short lifespan.

    I agree the game is one of the best I’ve played and is instantly addictive. I have my doubts as to how long my (and others) interest will be held with no additional variation though.

  • http://web.mac.com/jamesburland/Nokia_Creative/ James Burland

    A very polished game with loads of potential, but currently not very rewarding. I’ve only played it about 3 times in the last couple of weeks.

  • http://www.allaboutiphone.net Matt Radford

    Dan Lane also has a video review of Flight Control up at The Really Mobile Project:

    http://thereallymobileproject.com/2009/04/video-diary-dan-lane-on-flight-control/

  • Simon

    I played this on my friend’s iphone and it’s so incredibly addictive that it contributed to me buying an iPhone. The main thing was the wonderful use of the touch screen. it’s a playing element that I’ve never had before on my pc or Nokias. I love it.

    The game is simple, yes, but just so freakin’ addictive. Every time I see my friend Zac I steal his iPhone to play Flight Control.

    And, at the end of the day, we’re talking about $1 here. If you don’t get 10 (or even 50) times that value out of the game then something’s wrong.

    I love it

    Simon
    (long time Apple-sceptic and recent iPhone convert)